OVERVIEW

H1Z1 v1.0.2 2019.05.22.

 

The H1Z1 GamePack is designed to support all layouts, with unique mods that focus on enhancing your shot accuracy, and your overall survivability, providing you with plentiful tools to use quick and responsive tactics against otherwise unpredictable opponents and events.  Improve your accuracy with a combination of Auto Pulse Fire or Auto Burst Fire + Recorder, Anti-Recoil + Recorder, ADS Aim Assist, and Crouch or Prone On ADS!

 

Meanwhile, be a complete nightmare to hit with Jump Shot or Auto Run's BUNNY HOP.  DOUBLE PUMP your way into an up close and personal force to be reckoned with.  SPRING LOADED RAPID FIRE your opponent with an instant Rapid Fire semi-automatic weapon out of nowhere, switching back to your previous weapon on paddle release.

 

XP GENERATOR will level you up while you are away from your console.

 

 

 

BUTTON LAYOUTS:  The H1Z1 GamePack supports ALL in game button layouts.  Option 1 is supported by default.  In the Mod Central configuration for H1Z1, set the correct button layout, that matches your in game button layout.  THIS IS REQUIRED FOR THE MODS TO FUNCTION CORRECTLY.

 

FLIPPED:  If you desire this feature, this setting completely substitutes the lack of in game support.  IT IS REQUIRED THAT YOU ARE NOT SWAPPING YOUR BUMPERS/TRIGGERS THROUGH ANY OTHER MEANS.

 

DO NOT REMAP YOUR BUTTONS ON YOUR CONSOLE BEYOND THE SUPPORTED IN GAME LAYOUTS.

 

You can change these settings directly on the StrikePack too.  Please refer to Class 9 – Button Layout Mode + Flipped.

 
ACTIVATION

Select the appropriate GAMEPACK MODE SLOT.  HOLD the top LEFT SELECT/PADDLE Button to navigate using EITHER PADDLE to CYCLE through the 8 GAMEPACK MODE SLOTS, represented by LEDs 1-8.  You will know that you are in GAMEPACK MODE as identified by the GEAR HEAD EYES FLASHING back and forth.  Your device will display the current GAMEPACK SLOT LED.

 
 
MENU MODE NAVIGATION
 
CLASS 1 – WEAPON FIRE

When Rapid Fire is ON, holding down the Fire Trigger (RIGHT TRIGGER) mimics a very high frequency of fire trigger presses and can turn any semi-automatic weapon into a fully automatic weapon.  This is much faster than a player can normally press the fire trigger, offering a huge advantage.  Semi-automatic weapons include pistols, burst rifles, and shotguns.  Rapid Fire is NOT intended for use with weapons that are already fully automatic.


When Rapid Fire - Press Sensitive is ON, to Rapid Fire your semi-automatic weaponsPARTWAY HOLD down the Fire Trigger.  For Standard Rate of Fire (no mod) for your already fully automatic weapons, FULLY HOLD down the Fire Trigger.  This gives you the best of both worlds!


When Auto Pulse Fire is ON, holding down the Fire Trigger (RIGHT TRIGGER) mimics a low frequency of fire trigger presses and can turn any fully automatic weapon, most effectively an assault rifle, into an accurate staggered shot weapon, which slows down the fire rate to reduce crosshair size and weapon bloom, improving accuracy over range and conserving ammunition.


When Auto Pulse Fire - Press Sensitive is ON, to stagger your fully automatic assault rifles for improved accuracy over range, PARTWAY HOLD down the Fire Trigger.  For Standard Rate of Fire (no mod), FULLY HOLD down the Fire Trigger, which is ideal for when you are up close and personal.

When Auto Burst Fire is ON, holding down the Fire Trigger (RIGHT TRIGGER) mimics a controlled frequency of holding and releasing the fire trigger, and can turn any fully automatic weapon into an automatic burst firing weapon, improving accuracy and conserving ammunition.  With Burst Fire Recorder, you can hold and release LEFT TRIGGER in Menu Mode to record and determine the length of the burst to best suit your current weapon.  Auto Burst Fire is NOT intended for semi-automatic weapons.

When Auto Burst Fire - Press Sensitive is ON, it has all the same features and Burst Fire Recorder except, to Auto Burst Fire your fully automatic weapon, PARTWAY HOLD down the Fire Trigger.  For Standard Rate of Fire (no mod), FULLY HOLD down the Fire Trigger, which is ideal for when you are up close and personal.

 
CLASS 2 – ANTI-RECOIL + RECORDER

When Anti-Recoil is ON and adjusted accordingly, your aim will be automatically pulled down upon firing, reducing weapon recoil.

 
CLASS 3 – ADS AIM ASSIST

When ADS Aim Assist is ON, FULLY HOLDING down the Aim Down Sights Trigger (LEFT TRIGGER) causes automatic slight analog stick movements, keeping your crosshairs slightly more in line with moving targets.  This is a slight assist mostly for when your opponent crosses your crosshairs while you are NOT moving your RIGHT STICK.  This mod is NOT comparable to the Aim Abuse mod found in GamePacks like Fortnite.

IMPORTANT NOTES:  1): ADS Aim Assist deactivates while you are aiming yourself to ensure smooth and precise control.  2): Camera shake while activated is normal.  3): ADS Aim Assist relies on exploits currently found in H1Z1 to operate.  Subsequent game updates may result in decreased functionality or even mod removal.


4): You can change "Aim Assist Strength" to better suit your in game sensitivity in Mod Central or in Menu Mode, although we recommend leaving it set to the optimized default.  The higher the number the more ADS Aim Assist will shake your camera to try and trick the game into thinking you are aiming.  See "Advanced - Aim Assist Strength" in the table below:

 
CLASS 4 – SHOT MODE

When Jump Shot is ON, provided you are NOT Aiming Down Sights (LEFT TRIGGER), Press Fire Trigger (default RIGHT TRIGGER) to jump and fire.

 

When Crouch On ADS is ON, FULLY HOLD down the Aim Down Sights Trigger (LEFT TRIGGER) to crouch.  You will stand on release.

When Prone On ADS is ON, FULLY HOLD the Aim Down Sights Trigger (LEFT TRIGGER) to go prone.  You will stand on release.

When Rapid Crouch On ADS is ON, FULLY HOLD down the Aim Down Sights Trigger (LEFT TRIGGER) to rapidly crouch, which makes you difficult to hit.

 
CLASS 5 – AUTO RUN/BUNNY HOP

When Auto Run is ON, you will never have to click in the analog stick and will instead automatically run upon forward movement.

 

When Auto Run - Bunny Hop is ON, Press LEFT STICK to toggle Auto Bunny Hop ON/OFF - especially important for the menu where it otherwise keeps pressing CROSS/A Button.  You will temporarily stop bunny hopping while Aiming Down Sights (LEFT TRIGGER), as it is assumed that you are aiming for accurate shots.

NOTE:  The in game Sprint Toggle setting MUST be set to OFF.

 
CLASS 6 – QUICK SCOPE

When Quick Scope is ON, Aim Down Sights (LEFT TRIGGER) will Quick Scope in your sniper rifle and fire.  There are four different types of Quick Scope that affect how it is activated.

 
CLASS 7 & 8 – PADDLE MODS

When Class 7 is ON, LEFT PADDLE will activate your chosen Paddle Mod.


When Class 8 is ON, RIGHT PADDLE will activate your chosen Paddle Mod.


NOTE:  Double Pump relies on exploits currently found in H1Z1 to operate.  Subsequent game updates may result in decreased functionality or even mod removal.

 
CLASS 9 – BUTTON LAYOUT MODE + FLIPPED

If you are using the in game default Combat Pro button layout and you have no interest in Flipped, then you can safely ignore this section.

Otherwise you MUST match the Class 9 Button Layout Mode with your in game button layout selection, or the mods will not function correctly.  Ideally you will have already done this within the Mod Central configuration for this GamePack, in which case no further action is required.

Flipped swaps bumpers with triggers and can be selected in Mod Central or as a LEFT BUMPER toggle from within Class 9.  It is a substitute for the lack of an in game setting.  Do NOT use any console interface remapping and be aware that in game prompts for triggers and bumpers will no longer match your controls (RIGHT TRIGGER prompt will actually be RIGHT BUMPER on your controller, etc).  When Flipped, the Press Sensitive Trigger feature used in some mods is disabled and accounted for.

 
QUICK MODS

Quick Mods are additional helpful mods that do not belong to a Class.  You will NOT find these mods in Mod Central as they are NOT saved and only persist as ON as long as the StrikePack is plugged in or selected on this GamePack.  You can turn ON/OFF each Quick Mod via its Quick Mod controller button command.

EASY DRIVE

When Easy Drive is ON, it will keep your vehicle accelerating at speed.  EXITING your vehicle will automatically toggle OFF Easy Drive.

HAIR TRIGGERS

When Hair Triggers is ON, triggers will always be treated as if they have been fully pressed down the moment they are registered as being pressed.  This may not be immediately obvious but it can save you precious milliseconds when you react to enemies.


NOTE:  Still compatible with the Press Sensitive Trigger feature used in some mods.

XP GENERATOR

NOTE:  The XP Generator is currently non-functional due to a significant change to the in-game menu.  We are aware this and will look into solutions for a future release.

 

When XP Generator is ON, it will level you up while you are away from your console.  This mod is designed to try and keep you inside the map circle for as long as possible, performing various actions, to avoid being kicked for being idle or not playing, and it will keep generating XP as long as you have a stable internet connection to the server.  Simply follow the steps in the table below:

NOTE:  XP Generator REQUIRES in game Setting > Vibration to be set to ON (you will not actually experience rumble while XP Generator is active).  If you normally NEVER  use rumble, for convenience, use Mod Central's top left tile, “Configure Remapping Settings and/or Paddles" to "Disable Rumble" and "Mirror Advanced Settings".  This way rumble will be universally disabled in all games WITHOUT affecting mods like this one.

Subsequent game updates may result in decreased or otherwise altered functionality of the XP Generator or even removal of the feature.  Because this generator goes into online matches, other players may notice your lack of participation.

MASTER QUICK CONTROL

This Quick Control will Suspend/Resume All Mods for situations where you might need NO MODS in a hurry.

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© 2019 Collective Minds Gaming Co