GAMEPACK OVERVIEW

Uncharted 4 v1.0.1 2019.07.10.

The Uncharted 4 pack includes several helpful mods and is largely focused on its multiplayer mode.

  • WEAPON SWAP automatic tracking of which weapon type you are using, allowing you to have 3 separate Fire Modes, and 3 separate Anti-Recoil settings, 1 for each weapon type.

  • Reduce recoil on weapons during gameplay with ADS ANTI-RECOIL - QUICK EDIT.

  • Easily turn Triangle, Circle, Cross, or Square into a simple to use and lightning fast turbo button with TURBO FACE BUTTON.

  • ADS AUTO MARK targets, EASY CHARGE ATTACK, EASY CLIMB, EASY MYTHIC ABILITY, and more...

 
GAMEPACK ACTIVATION

Select the appropriate GAMEPACK MODE SLOT.  HOLD the top LEFT SELECT/PADDLE Button to navigate using EITHER PADDLE to CYCLE through the 8 GAMEPACK MODE SLOTS, represented by LEDs 1-8.  You will know that you are in GAMEPACK MODE as identified by the GEAR HEAD EYES FLASHING back and forth.  Your device will display the current GAMEPACK SLOT LED.

MASTER CONTROLS

MOD TOGGLE is helpful for quickly suspending the majority of mods at will, especially if mods designed for a specific action are interfering with other in game actions or the in game menu.  This control does NOT affect your paddle mods.

  • While Aiming Down Sights (default L2), PRESS in the TOUCHPAD Button to SUSPEND/RESUME All Mods, except Paddle Mods.  We are aware this is the store button; if you need to access this, simply stop Aiming Down Sights.

MASTER QUICK CONTROL is helpful if mods designed for a specific action are interfering with another in game action or menu.  This is similar to Mod Toggle, but it affects all mods including your paddle mods.

  • HOLD the TOUCHPAD & CROSS Buttons together for 1 second to SUSPEND/RESUME All Mods.

 
GAMEPACK SETUP

This pack comes configured for DEFAULT controls with all in game settings reset to default.

  • To configure this pack correctly, MATCH the required settings in Mod Central, marked MATCH IN GAME, to your current in game settings.

WARNING:  Custom remapping beyond what is supported or otherwise altering your controls through ways outside of the in game settings is UNSUPPORTED and will cause mods to NOT function as intended, or at all.

  • Hair Triggers can be set to Enabled in Mod Central.  With this mod, triggers will always be treated as if they have been fully pressed down the moment they are registered as being pressed.  This can save precious milliseconds of reaction time, without affecting any mods.

  • Fire Mode Activation and Anti-Recoil Mode can be set in Mod Central.  Please see the Fire Modes and ADS Anti-Recoil sections for more information.

MENU MODE NAVIGATION

We HIGHLY RECOMMEND setting up all mods in the Mod Central config, but advanced users are welcome to access the Class Mods from the GamePack Menu Mode:

 
CLASS 1, 2 & 3 – FIRE MODE WEAPON SWAP

Fire Mode Weapon Swap is designed around Uncharted 4 Multiplayer's method of switching weapons to allow you to have a separate Fire Mode for each of the 3 weapon types.  With minimal desync, you can quickly re-select a weapon to activate its Fire Mode.

Simply setup which mods you want in Mod Central for Class 1: Pistol Fire Mode, Class 2: Long Gun Fire Mode and Class 3: Heavy Weapon Fire Mode.  These mods are as follows:

 

When Rapid Fire is ON, HOLD down the Fire Button to fire semi-automatic weapons at maximum speed.

  • You may notice a loss of maximum fire rate with fully automatic weapons.

When Steady Fire is ON, HOLD down the Fire Button to fire weapons at a steady speed.

  • Slower, steadier fire rate conserves ammo and reduces recoil.

When Dynamic Fire is ON, the higher the pressure on R2, the faster your weapon rapidly fires.

  • The same points apply as Rapid Fire.

  • Your ranged accuracy improves with slower fire rates.

  • For Dynamic Fire, your Fire Button MUST be a TRIGGER.

  • If Enabled, Anti-Recoil ONLY applies while the R2 is FULLY HELD down.

 

 

When Cover Fire is ON, you can easily pop up and fire semi-automatic weapons from cover while reducing your risk of taking damage.

  • Be both in cover and NOT Aiming Down Sights (default L2).

  • With MAXIMUM pressure on the R2, you will pop up and then fire until you RELEASE the R2.

  • If LESS pressure is on R2, you will repeatedly pop up and fire.

  • For Dynamic Fire, your Fire Button MUST be a TRIGGER.

 

Fire Mode Quick Shortcuts:  You can change your fire mods setup during gameplay if you wish without returning to Mod Central; simply use the D-Pad to re-select your weapon, then to change the fire mod for that weapon, while HOLDING the DOWN D-Pad,

  • Rapid Fire:  TAP the R2  (ON:  1 Heavy Rumble / OFF:  Light Rumble).​​​

  • Steady Fire:  TAP the R1  (ON:  2 Heavy Rumbles / OFF:  Light Rumble).​​​

  • Dynamic Fire:  TAP the L1  (ON:  3 Heavy Rumbles / OFF:  Light Rumble).​​​

  • Cover Fire:  TAP the L2  (ON:  4 Heavy Rumbles / OFF:  Light Rumble).​​​

Mod Toggle Quick Control:  While Aiming Down Sights (default L2),

  • All Mods (except paddle mods):  TAP the TOUCHPAD Button.

    • SUSPENDED:  Heavy Rumble / RESUMED:  Light Rumble.​​​

      • Examples when you may wish to SUSPEND mods:  in game menu, vehicles, certain elements of singleplayer.

Fire Mode Activation:  Fire Mode mods while highly effective, are not practical in all scenarios.  This Mod Central setting fully utilizes R2 to provide you with more control over when these mods will be activated.

  • With Always Activated, if R2 is HELD in any way, fire mods will be ACTIVATED.

  • With Fully Hold Activation, if the R2 is FULLY HELD all the way down, fire mods will be ACTIVATED.  Dynamic Fire is incompatible with Fully Hold Activation.

  • With Fully Hold Blocked, if the R2 is FULLY HELD all the way down, fire mods will be BLOCKED.  Dynamic Fire can achieve full fire rate with fully automatic weapons.

ADS ANTI-RECOIL

When ADS Anti-Recoil is adjusted accordingly, your aim will be automatically pulled down upon firing, reducing weapon recoil.  You have a separate Anti-Recoil setting for Class 1: Pistol Fire Mode, Class 2: Long Gun Fire Mode and Class 3: Heavy Weapon Fire Mode.

  • Anti-Recoil ONLY activates from Aim Down Sights (default L2).​

  • Choose Anti-Recoil Quick Edit in Mod Central, if you want to adjust it on the fly during gameplay.​​

  • First, re-select the weapon type that you can wish to adjust Anti-Recoil on.

You can now adjust Anti-Recoil for your currently selected weapon type.  Not enough weight and your weapons will still pull upwards; too much weight and your weapon will begin pulling downwards; you want your weapon to be as level as possible.  When you are first adjusting Anti-Recoil, we recommend setting up your favourite weapons while looking at a wall.

  • With the Quick Edit feature, during gameplay, while HOLDING BOTH Aim Down Sights & Fire (default BOTH TRIGGERS):

    • Quick Edit adjusts and saves to the profile that you are currently switched to.​

    • If the weapon is pulling up, keep TAPPING the DOWN D-Pad (Rumbles).

    • If the weapon is pulling down, keep TAPPING the UP D-Pad (Rumbles).

    • If while adjusting, you reach the MAX/MIN setting (No Rumble).

    • Afterwards, you can keep adjusting with just L2 held.

    • When the weapon is level while firing, you have the correct setting.

  • If you are NOT using the Quick Edit feature, you will have to enter Menu Mode, and make your way to Class 1 (Pistol), Class 2 (Long Gun), or Class 3 (Heavy Weapon):

    • To test the weapon at any time, HOLD the R2.

    • If the weapon is pulling up, keep TAPPING the L2 (Light Rumble).

    • If the weapon is pulling down, keep TAPPING the R2 (Heavy Rumble).

    • If while adjusting, you reach the MAX/MIN setting (No Rumble).

    • Once you are happy with the weapon, you can exit Menu Mode.

 
 
CLASS 4 – TURBO FACE BUTTON

When Turbo Face Button is ON, you can change Face Buttons (Triangle, Circle, Cross, or Square) into Turbo Buttons at will.

 

HOLD the DOWN D-Pad until the Lightbar flashes GREEN.  TAP the Face Button that you wish to be a Turbo Button.  It is possible to have all 4 active at once.  To disable a Turbo Button, repeat the same process.

 
CLASS 5 – SHOT MODE

When ADS Auto Mark is ON, whenever you are FULLY Aiming Down Sights (default L2), you will automatically mark targets.

 

When Easy Charge Attack is ON, allows you to easily perform this move by HOLDING L1 & then RELEASING L1 once the attack is charged.

 
 
CLASS 6 & 7 – PADDLE MODS

When Class 6 is ON, LEFT PADDLE will activate your chosen Paddle Mod.​

 

When Class 7 is ON, RIGHT PADDLE will activate your chosen Paddle Mod.​

 
QUICK MODS

MOD TOGGLE is helpful for quickly suspending the majority of mods at will, especially if mods designed for a specific action are interfering with other in game actions or the in game menu.  This control does NOT affect your paddle mods.

  • While Aiming Down Sights (default L2), PRESS in the TOUCHPAD Button to SUSPEND/RESUME All Mods, except Paddle Mods.

    • SUSPENDED:  Heavy Rumble / RESUMED:  Light Rumble.

MASTER QUICK CONTROL

MASTER QUICK CONTROL is helpful if mods designed for a specific action are interfering with another in game action or menu.  This is similar to Mod Toggle, but it affects all mods including your paddle mods.

  • HOLD the TOUCHPAD & CROSS Buttons together for 1 second to SUSPEND/RESUME All Mods.

    • SUSPENDED:  Heavy Rumble / RESUMED:  Light Rumble.

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