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MODOLOGY

COMMON TERMINOLOGY USED FOR MOD PASS CONTENT

Aim Assist


Most games have some form of underlying Aim Assist mechanic. This MOD uses this mechanic to potentially improve your aim further.




ADS


ADS stands for Aim Down Sights; this is when you hold a button to look down the barrel or sight of your weapon, whichever button on your controller achieves this (commonly the left trigger) in the game that you are playing will be called Aim Down Sights throughout all of our instructions.

ADS is commonly associated with MOD names such as “ADS Anti-Recoil” which simply means that you need to Aim Down Sights for the Anti-Recoil MOD to start working.




Common Rules


Button Presses

Throughout our instructions either written or in video tutorials, we will mention pressing specific buttons if a specific button is needed. In many games and circumstances button layouts can be changed and remapped, and if this is the case we will ask you to press YOUR button for a specific function. For example because jump can be mapped to various different buttons in a lot of games we may say “Press the JUMP button”; however if you are using a MOD for a game where the jump button is always CROSS / A and cannot be changed, we will tell you to press the CROSS / A button.




How MODS Work


A Macro On Demand or MOD as it is commonly referred, takes advantage of existing in-game mechanics; simply put - it digitally presses buttons in order to achieve results that otherwise would be difficult or impossible to do by hand, quickly activating multiple button combinations through your one press of a button. MODS are designed for specific functions and circumstances, and when used improperly or with the wrong game you may encounter varying results.




Quick Controls, Quick MODS & Quick Shortcuts


Quick Controls allow you to suspend or resume MODS that you have enabled in MOD Central (for example if you get into a vehicle with Rapid Fire active, you should suspend Rapid Fire while driving because the fire button is also used for accelerating). Quick Controls are NOT saved settings. Quick MODS CANNOT be found in MOD Central as they are NOT saved. These are quick and helpful MODS that you can toggle ON and OFF with your controller. These MODS are most commonly found in FPS Mod Mode, Generator Packs and some larger GAMEPACKS. Quick Shortcuts allow you to enable or disable MODS directly without returning to MOD Central. When you use this MOD it is a saved setting, which means when you turn off your STRIKEPACK and go back, it will still be active, or when using MOD Central you will see it is enabled.




Saved Setting


Saved settings are settings that stay active regardless of your console being off or your STRIKEPACK being disconnected and they will always be active until you disable them. In MOD Central you will see that they are enabled until otherwise changed. Any setting available in MOD Central is a saved setting (Shortcuts are examples of saved settings).




Temporary Settings


Settings that exist temporarily while you are in your current session of play, that are not saved on your STRIKEPACK device and DO NOT appear in MOD Central. Examples of temporary settings would be Quick MODs and Quick Controls.




Rapid Fire


This MOD maximizes the fire rate of SEMI-AUTOMATIC weapons for a near fully automatic experience.

This MOD ONLY works with semi-automatic weapons which are classified as weapons that fire a single bullet or short burst of fire within one hold of the fire button, such as most pistols and shotguns. DO NOT use Rapid Fire with fully automatic weapons unless you have activated the semi-automatic fire mode settings in-game for that weapon. If you use Rapid Fire in fully automatic mode you will encounter a slower fire rate which is NOT the desired effect.




Anti-Recoil


Recoil is when your weapon moves on its own while firing. Anti-Recoil reduces this erratic movement making your shots more accurate and more likely to hit your target. For example without Anti-Recoil your weapon may pull up when you fire and with Anti-Recoil your weapon will stay level and fire straight.

Each weapon in each game has a unique recoil pattern and when adjusted correctly Anti-Recoil simply combats the vertical aspect of this. When the game causes the weapon to pull up, Anti-Recoil will pull the weapon down enough to level out your shot. Some GAMEPACKS contain more advanced Anti-Recoil techniques if the game supports it, such as both vertical and horizontal Anti-Recoil, or per weapon optimized Anti-Recoil as part of Weapon AI or Weapon Profiles.




Action Button / Paddle Mapping


Action Button mapping allows you to assign a button on your controller to an Action Button, pressing this Action Button will then activate the button that you have chosen as if you have pressed that button directly. For example if you map the jump button to Action Button #1, when you press Action Button #1 you will jump. STRIKEPACK Eliminators have four Action Buttons to work with. Paddle mapping allows you to assign a button on your controller to a paddle, pressing this paddle will then activate the button that you have chosen as if you have pressed that button directly. For example if you map the jump button to your Left Paddle, when you press the Left Paddle you will jump. STRIKEPACK Dominators have two paddles to work with.




Turbo Assign, Turbo Button & Turbo Paddle


The Turbo Assign MOD allows you to use the Action Button / paddle to assign almost any button on the controller as a turbo button. This MOD was originally founded in the Advanced Action Pack but it may appear in future GAMEPACKS. Turbo Button used to be known as Turbo 2.0. This MOD allows you hold the Action Button / paddle with one or more buttons on the controller to turbo. The Turbo Paddle MOD activates your chosen mapped button and rapidly presses it digitally until you release the Action Button / paddle. This MOD will ONLY work with a single button mapped to the Action Button / paddle.




Dynamic Fire / Steady Fire


Dynamic Fire is an evolved variation of the Steady Fire MOD. It relies on the analog sensitivity of your fire "trigger" to provide you with granular control over your fire rate, so that you can improve your accuracy as needed for those ranged shots. Steady Fire reduces your fire rate to a fixed lower speed to improved ranged accuracy. These MODS tend to work best with assault rifles (e.g. fully automatic weapons that deal strong damage with each bullet) or pistols.




Burst Fire


This MOD fires weapons in staggered bursts to improve accuracy and conserve ammunition. Burst Fire is compatible with both semi-automatic and fully automatic weapons, whereas Auto Burst Fire is ONLY compatible with fully automatic weapons but does slightly more damage.




Aim Assist+ / Aim Abuse


Most games have some form of underlying Aim Assist mechanic. This MOD uses this mechanic to potentially improve your aim further. If your game has a mechanic where your aim is drawn to the target when you Aim Down Sights, this + variation that spams the ADS button could prove useful. This MOD will actively interfere with scoped weapons such as sniper rifles.

In the event that a game has a signicant lock on or snap aim in-game mechanic, this MOD will be named Aim Abuse.




Quick Scope


This MOD allows you to quickly scope in a sniper rifle and fire an accurate shot just like the pros. Sometimes this MOD can work great with shotguns too.




Weapon AI


This overarching MOD is ONLY possible in games that can support it. It is one of our largest MODS requiring thousands of hours of work to implement. When the instructions are followed correctly each time, this MOD will detect your current weapon and apply the optimal settings specific to that weapon. You can even save the detected result to a Weapon Profile for quick selection later. This MOD works in conjunction with other enabled MODS, detecting and applying settings such as Weapon Fire MODS, per weapon optimized Anti-Recoil, and Fast Reload if available.




Weapon Profiles


Weapon Profiles allow you to store settings for each weapon that you are carrying and quickly switch between profiles with simple button combinations. These can apply per weapon optimized settings the same way Weapon AI can but they can only be setup in the MOD Central software or via Weapon AI (if available) which can be used to save over Weapon Profiles on-the-fly.




Advanced Profile System


Many newer GAMEPACKS contain the Advanced Profile System or some variation of it, originally founded in the Advanced Shooter Pack. This system is based on the idea that you may want different MODS and Anti-Recoil settings for each of the weapons that you are carrying. Switch between profiles with a simple button combination. Example: Your primary weapon is a Sniper Rifle. Profile 1 has Quick Scope, Auto Hold Breath, and Anti-Recoil value set to 0. Your secondary weapon is a Pistol. Profile 2 has Rapid Fire, Aim Assist, and Anti-Recoil value set to 30.




Deke


Stands for decoy or dodge move. Deke MODS usually make complex moves easier to perform. Typically accociated with NHL Hockey but it has been accociated with past sports GAMEPACKS such as FIFA (typically known as Skill Moves in the actual game).




Action Repeat & Loop


This grouping of Action MODS use available recording space to record and playback combinations and sequences of button presses (actions). These MODS can primarily be found in the Advanced Action Pack but game-specific optimized variations may be found in future GAMEPACKS.




Weapon Swap


This MOD can be used with combination with a Weapon Profile system or Weapon AI. It attempts to automate the switching of profiles whenever you switch weapons. While it is more convenient than manually switching profiles, it requires some effort to keep it in sync; see the GAMEPACK's online manual for more information regarding this.




Auto Run


This MOD typically causes your game to automatically press the sprint button when the movement analog stick is moved far enough forward. The implementation of this MOD varies from game to game. As recent games have introduced their own built in form of Auto Run, this MOD is quite often omitted from GAMEPACKS.




Action Button / Paddle MODS


Action Button / Paddle MODS are MODS that you have assigned to your Action Button / paddle using the MOD Central software e.g. you could assign Rapid Fire to your Right Paddle and during gameplay, if you hold the Right Paddle Rapid Fire will be active. Action Button and Paddle MODS are 100% interchangable, so DO NOT concern yourself when a video ONLY mentions paddles. Action Button #1 is equivalent to the Left Paddle and Action Button #2 is equivalent to the Right Paddle. All newer GAMEPACKS support Action Button #3 and #4, allowing you to have up to four Action Button MODS at once.




AI MODS


AI is our naming convention for any MOD that uses a detection method to attempt to determine your in-game setup / loadout for the purpose of applying optimal settings or various gameplay enhancements. Weapon AI is the original AI MOD but there are more now more AI MODS. Depending on the game, some AI MODS require you to take certain steps whereas others operate automatically in the background.




Rapid Fire AI


Rapid Fire AI was designed to solve the issue of the Rapid Fire MOD slowing down fully automatic weapons. Rapid Fire AI attempts to detect semi-automatic weapons on-the-fly and rapidly fire them with minimal initial detection delay. Sometimes this MOD is combined with other MODS, such as Dynamic Fire or Cover Fire (with the AI name) to improve how they handle the difference between semi-automatic and fully automatic weapons.