COMMON TERMINOLOGY USED FOR MOD PASS CONTENT
Most games have some form of underlying Aim Assist mechanic. This MOD uses this mechanic to potentially improve your aim further.
ADS stands for Aim Down Sights; this is when you hold a button to look down the barrel or sight of your weapon, whichever button on your controller achieves this (commonly the left trigger) in the game that you are playing will be called Aim Down Sights throughout all of our instructions.
ADS is commonly associated with MOD names such as “ADS Anti-Recoil” which simply means that you need to Aim Down Sights for the Anti-Recoil MOD to start working.
Throughout our instructions either written or in video tutorials, we will mention pressing specific buttons if a specific button is needed. In many games and circumstances button layouts can be changed and remapped, and if this is the case we will ask you to press YOUR button for a specific function. For example because jump can be mapped to various different buttons in a lot of games we may say “Press the JUMP button”; however if you are using a MOD for a game where the jump button is always CROSS / A and cannot be changed, we will tell you to press the CROSS / A button.
How MODS Work
A Macro On Demand or MOD as it is commonly referred, takes advantage of existing in-game mechanics; simply put - it digitally presses buttons in order to achieve results that otherwise would be difficult or impossible to do by hand, quickly activating multiple button combinations through your one press of a button. MODS are designed for specific functions and circumstances, and when used improperly or with the wrong game you may encounter varying results.
Quick Controls, Quick MODS & Quick Shortcuts
Quick Controls allow you to suspend or resume MODS that you have enabled in MOD Central (for example if you get into a vehicle with Rapid Fire active, you should suspend Rapid Fire while driving because the fire button is also used for accelerating). Quick Controls are NOT saved settings.
Saved settings are settings that stay active regardless of your console being off or your STRIKEPACK being disconnected and they will always be active until you disable them. In MOD Central you will see that they are enabled until otherwise changed. Any setting available in MOD Central is a saved setting (Shortcuts are examples of saved settings).
Settings that exist temporarily while you are in your current session of play, that are not saved on your STRIKEPACK device and DO NOT appear in MOD Central. Examples of temporary settings would be Quick MODs and Quick Controls.
This MOD maximizes the fire rate of SEMI-AUTOMATIC weapons for a near fully automatic experience.
Recoil is when your weapon moves on its own while firing. Anti-Recoil reduces this erratic movement making your shots more accurate and more likely to hit your target. For example without Anti-Recoil your weapon may pull up when you fire and with Anti-Recoil your weapon will stay level and fire straight.
Action Button / Paddle Mapping
Turbo Assign, Turbo Button & Turbo Paddle
The Turbo Assign MOD allows you to use the Action Button / paddle to assign almost any button on the controller as a turbo button. This MOD was originally founded in the Advanced Action Pack but it may appear in future GAMEPACKS.
Dynamic Fire / Steady Fire
Dynamic Fire is an evolved variation of the Steady Fire MOD. It relies on the analog sensitivity of your fire "trigger" to provide you with granular control over your fire rate, so that you can improve your accuracy as needed for those ranged shots.
Aim Assist+ / Aim Abuse
Most games have some form of underlying Aim Assist mechanic. This MOD uses this mechanic to potentially improve your aim further. If your game has a mechanic where your aim is drawn to the target when you Aim Down Sights, this + variation that spams the ADS button could prove useful. This MOD will actively interfere with scoped weapons such as sniper rifles.
In the event that a game has a signicant lock on or snap aim in-game mechanic, this MOD will be named Aim Abuse.
This MOD allows you to quickly scope in a sniper rifle and fire an accurate shot just like the pros. Sometimes this MOD can work great with shotguns too.
This overarching MOD is ONLY possible in games that can support it. It is one of our largest MODS requiring thousands of hours of work to implement. When the instructions are followed correctly each time, this MOD will detect your current weapon and apply the optimal settings specific to that weapon.
Weapon Profiles allow you to store settings for each weapon that you are carrying and quickly switch between profiles with simple button combinations. These can apply per weapon optimized settings the same way Weapon AI can but they can only be setup in the MOD Central software or via Weapon AI (if available) which can be used to save over Weapon Profiles on-the-fly.
Advanced Profile System
Many newer GAMEPACKS contain the Advanced Profile System or some variation of it, originally founded in the Advanced Shooter Pack. This system is based on the idea that you may want different MODS and Anti-Recoil settings for each of the weapons that you are carrying. Switch between profiles with a simple button combination.
Stands for decoy or dodge move. Deke MODS usually make complex moves easier to perform. Typically accociated with NHL Hockey but it has been accociated with past sports GAMEPACKS such as FIFA (typically known as Skill Moves in the actual game).
Action Repeat & Loop
This grouping of Action MODS use available recording space to record and playback combinations and sequences of button presses (actions). These MODS can primarily be found in the Advanced Action Pack but game-specific optimized variations may be found in future GAMEPACKS.
This MOD can be used with combination with a Weapon Profile system or Weapon AI. It attempts to automate the switching of profiles whenever you switch weapons. While it is more convenient than manually switching profiles, it requires some effort to keep it in sync; see the GAMEPACK's online manual for more information regarding this.
This MOD typically causes your game to automatically press the sprint button when the movement analog stick is moved far enough forward. The implementation of this MOD varies from game to game. As recent games have introduced their own built in form of Auto Run, this MOD is quite often omitted from GAMEPACKS.
Action Button / Paddle MODS
Action Button / Paddle MODS are MODS that you have assigned to your Action Button / paddle using the MOD Central software e.g. you could assign Rapid Fire to your Right Paddle and during gameplay, if you hold the Right Paddle Rapid Fire will be active.
AI is our naming convention for any MOD that uses a detection method to attempt to determine your in-game setup / loadout for the purpose of applying optimal settings or various gameplay enhancements.